Primary: Healing
Secondary: Maleficium
Tertiary: ...
Fledgling
Healing (Primary): Lillibet's ability to heal is new and unreliable. She can only heal via direct touch, and only minimally (cuts, singular broken bones, etc). She is easily fatigued and will generally need to sleep off a migraine following most uses of her magic.
As gifted by Helbrandr, the Guardian of Strife, this healing power manifests in the form of flames. When willing to assist, Lillibet's flames will heal. However, when she is angry or unwilling to help, her flames will harm.
Maleficium (Secondary): This ability to use magic that is malevolent in nature is a twisted, gnarled version of Lillibet's mother's powers as a Genie. As opposed to wishes, Lillibet can enact curses. At this level, she must be especially careful when willing her curses upon others: if she fails to concentrate hard enough, or the information she has regarding the intended recipient isn't specific enough, her curse may affect an unintended bystander, or even herself.
These curses are small, generally focusing on rupturing a character's peace of mind, making them unlucky for short periods of time, or tying their tongues.
Vacillant
Healing (Primary): Lillibet's ability to heal has become stronger and more reliable, though it is still a fickle thing and can be easily swayed by her emotions. She is able to heal more serious injuries now, but still only through direct touch. She has a more difficult time healing diseases, infections, and general sickness, but more often than not she can stave off their progression even if she is unable to remove them entirely.
Maleficium (Secondary): Lillibet's prowess in maleficium continues to grow. Her curses tend to last longer, though they are still at the whim of her emotions and can be easily affected. She has begun to delve into illusion-like curses, forcing the intended recipient to see things that may terrify them while they are in close proximity to Lillibet. She is still in danger of cursing herself, especially in moments that her emotions are running wild.
Affluent
Healing (Primary): Diseases, infections, and other general sicknesses have become easier to heal, though Lillibet's prowess lies in mending broken bones and skin. She no longer requires direct contact with the injured party and has found that her healing flames can form up to ten feet away from her. Her skill is still not perfect and, depending on the injury, may still leave behind a scar. Dependent, too, on the severeity of the injury is her own level of fatigue following her magical exertion.
These flames, harmful only when she is being asked to heal against her will, are now more targeted when exacting pain upon the party or parties who have wronged her.
Maleficium (Secondary): Lillibet is adept at cursing others with maladies or illusions, and oftentimes find that she enjoys figuring out which will affect the receiving party the most. Her maleficium manifests itself as a thick, inky smoke and any touched by it can find themselves affected, Lillibet included. Her curses now last longer, anywhere from a few hours to a few days, and while she can inflict them, her healing powers cannot yet heal them.
Sage
Healing (Primary): Lillibet is skilled in healing injuries and sickness, and her healing flames can form up to fifteen feet away from her. She is able to heal more than one party at once, though the injuries and sicknesses must be less than life-threatening. At times, and if well rested, she finds that she is also able to ease mental suffering, but overexertion can swiftly plummet the recipient of her magic into a downward spiral instead.
Maleficium (Secondary): Lillibet can now leave cursed objects in her wake, though the curse exacted upon them will weaken and dissolve over time. Those touched by her maleficium smoke can find themselves cursed for a number of weeks, the curse itself manfesting based on whatever fears the recipient hides in the deepest recesses of their mind. At this level, Lillibet's healing abilities can only weaken the curses she has enacted upon others, but cannot heal or remove them entirely.
Mythic
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