Lelena a heart of ice can still break
Full Name
Age
Gender ()
Species
Build
Height hh
Patron Guardian
Kingdom
Occupation
Birth Season
Allegiance
Homeland Mythos
Lelena, oh Lena, with magic so bright
Daughter of the fallen guardian, you see things with insight
Your father, oh Lena, wields ice in his hand
And your mother, oh Lilli, can heal with a touch so grand
Bright and endearing, you seek intelligence and more
You weigh your decisions carefully, and your opinions are never a bore
Curiosity guides you, and healing is your game
With ice as your magic, you put others to shame
But oh, Lena, my dear, you have a magic so rare
A latent power that lets you see what others cannot bear
The past and the future, oh Lena, you can see
Through illusions so powerful, that others cannot believe
Lena, oh Lena, your future is bright
With intelligence, curiosity, and magic in your sight
You will go far, oh Lena, my dear
For you are a child of power, and nothing can bring you fear.
(A poem generated by the powers of AI and my description of her, see https://chat.openai.com/)
A mix of a medium-heavy, baroque-draft lineage and a very light Arabian-like build of her mother, Lelena sports tall, slim legs on a relatively light body, but a more heavy neck and a rounded nose more typically found in drafts than in mixed Arabian horses. The onset of her tail is also slightly lower than one might expect of such a light-built horse, her tail carried long and low, almost trailing behind her.
Her colour is decidedly red, fainted on most of her body but her nose, lower front legs, and mane and tail remain a vibrant colour. Her hind legs are both covered in white high stockings, giving the onlooker the first impression that they have completely roaned out, while in fact these white marking hide her traditional roan v-shaped markings, now only to be found on her front legs.
Contrasting to her pale roaned face, Lelena’s eye colour is a darker chocolate brown. Further contrast is brought on by several gleaming metallic golden scales, scattered in small patches on her body; some on her legs similar to a coronet marking, and some on her right knee and left hock as well. More typical-looking are the three loose scales scattered on here hide around the left flank.
Lelena was born with two golden tattoos: one of a rose on her left shoulder, and one of a snake winding around her leg on that side. As part of her tertiary magic, the latter sometimes comes alive and serves as an animal companion.
Although she seems relatively timid if one doesn’t know better, Lelena has a streak of wildness and curiosity in her that doesn’t let itself be tamed. She is drawn to the more outstanding individuals of society, as well as everything that seems somewhat out of place in a situation. When she finds something interesting, she may disregard the rules, including those that are supposedly there for her safety, to investigate further and find out what makes them ‘tick’.
Lelena has a very strong sense of what is good and right in her eyes, and will strife to better things for people and herself. The means of doing so however, may be a little questionable sometimes.
—To be added to when she grows!—
N/A
Ice Healing (Primary): Ability to heal through the use of ice. Includes pain numbing, using frostbite to cauterise wounds, and using ice and freezing temperatures to clear the blood of disease, as well as freeze poisons to be inactive.
Time Illusionism (Secondary): User may see images of past and future, and project them as an illusory layer over existing places, giving the user and onlookers the illusion of time travel, without being able to interact with the time they are seeing. Unable to change the past. Images of the future may change upon the smallest of changes, as the future can change easily.
Ophidiokinesis (Tertiary): Users can control, create, shape, and manipulate all forms of snakes.
AFFLUENT
Ice Healing: At this stage, she is able to numb pain effectively for a few hours at a time, provide a layer of healing ice over wounds up until the size of half a horse's leg, and heal infections by deep-freezing the bacteria causing it. She is also able to create a decent splint and re-set not-too-complex fractures, speeding up the healing of such injury as well. At this level she is not yet able to heal delicate and intricate parts or complex wounds (think of brain injury or very complex fractures with multiple splinters).
Time Illusionism: At affluent level, Lelena's images of past and future may include sound and living creatures and people will stand out enough to be recognized, speech can thus be heard. Scent is not yet included. An image may pop up more frequently and will be more stable if she focuses on an object of historical importance, and she has decent control over when a vision starts and ends, although she may still be surprised by them from time to time. One other person at a time can be 'brought' to the other 'time'.
Ophidiokinesis: Existing images of snakes may now be brought to live, the most commonly used one being the tattoo on her left front leg. Living snakes may be charmed to come to her and spy for her and perform minor tasks that are within a snake's normal behaviour, e.g. climb up a tree, swim a short distance, lift up their head from the grass to look around. Snakes may come back to her and report through her living tattoo what they have seen, heard, and smelled.
SAGE
Ice Healing: Lelena may now heal large wounds on both horses and larger animals, and deep gashes and cuts as well as complex bone fractures. She has yet to gain a full understanding of a creature's blood flow (mainly around capillaries) and deeper nervous system. She is able to numb pain and induce a comatose state to aid in healing through the use of freezing temperatures, but the latter remains tricky and can potentially lead to a too-long or too-deep sleep.
Time Illusionism: Lelena may now take up to 5 people 'with' her to see the past or future vision. Time-illusions may last up to a day and cover whole areas, which can potentially lead to dangerous situations to those who 'travel' with her if the vision and current reality do not match. Strong scents, for example of an erupting volcano or a bog, will filter through to the user and her companions. Ghosts of past and future people appear clear and real when they stand still and speak, although when on the move, they appear to do so similarly as if one is dreaming, shifting through places, appearing here one moment and there the next.
Ophidiokinesis: Snakes may now be created out of other materials without there being an image of one, e.g. a liana, branch, or out of mud, moving around for a few hours at best before they turn back to the dust they came from. These may be venomous, though not to the extent of potentially killing. Existing snakes may change colour and thus be camouflaged, as well as changes size - grow or shrink to fit in a certain space. Her companion animal tattoo may be travelling with her through time illusions, allowing her to be alerted to dangers in the present that she may not see during the visions.
Mythic(LOCKED)
Ice Healing may now heal almost anything, and Lelena's understanding of the complex body system is complete enough to heal even deeper-laying disease and to inactivate posion. Due to poision usually being injected in the body, she will not be able to clear the body of it, but if she stays around the poisoned person for a long time (usually days to a week), she can inactivate the venom long enough for the body to clear it on their own. Lelena will be able to create splints and cover wounds with ice with healing and anti-infectuous properties and will only need to replace them once a day. She is also able to proved a prostetic half-limb or smaller, but as these are made of ice, they won't last longer than a week in cold regions/seasons, and up to only half a day in the hot lands of Medina.
Time Illusionism can give Lelena and up to a small group of people (up to 12) the idea that they have truly travelled in time, including sound, scent, and fluid movement of the people surrounding them. However, they will find that the people can't hear them and even walk through them like ghosts, as well as that they themselves can sometimes walk through doors and walls if these do not exist in the current time. The overlay is near-perfect, meaning that the time-vision obscures possible dangers in the real world for those who 'travel' with Lelena. She herself is vaguely aware of the existing real-time world, and a direct danger to herself will trigger the vision to stop.
Ophidiokinesis may now create and shape realistic snakes from thin air and manipulate all existing ones into mythical ones, including giant sea snakes and quetzalcoatls, for up to days at a time. However, the larger number of snakes, the shorter this may last. The more complex the change - a.k.a. manipulating a small adder into a Quetzalcoatl, the lesser amount of snakes she may manipulate.
The Serpent - Nameless and yet not, alive and decidedly not, as well. The nameless Serpent might either be a magical animal trapped in the shape of a tattoo, or a tattoo that comes alive under the influence of Lena’s own magic. She's not sure about it.
Fenrir - a Direwolf has come to attach itself to Lelena, more figuratively than the Serpent.
Fenrir has companion magic called 'Camouflage': As Lelena reaches Sage magic level, he is completely able to disappear from sight and to a lesser extent, scent. He can still be heard (and, obviously, felt) while walking, and is usually still smelled by other's companions, though not so much by equines. Fenrir's magic is a form of illusion magic, therefore, equines with illusory magics or thsoe who have the ability to see beyond normal sight, might detect him more easily.
Ecologist
Astrologer
Diplomat
Craftsman
Fisher
Entertainer
Alchemist
Huntsman
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This character has not added any relationships to this category.