Buckskin unicorn mare
Smoky quartz horn
Faint jaguar dapples scattered down her neck
Passion & hibiscus flowers woven with jungle vines through her black mane and tail, as alive and vibrant as she is.
Silvery scars on the back of her neck from ex-lover Tunnel (BQ) and more recent deeper ones from her time with the corrupted Greater Celestials.
After her first magic quest with Thora, the Guardian of Accord, a tattoo appeared over her heart in the shape of a jaguar marked infinity symbol. In the middle lay two glowing red marks, like the eyes that have been passed down from generation to generation in her family. Over one lay shadowed spider webs, the other golden fairy dust. And at the center, a pink flower as if holding it all together.
As a Selkie, Bardot can turn into a larger version of a Gray Seal. Her seal coat is the same buttery hue as her normal coat and dotted in jaguar spots. When on land, she keeps her skin stored in a safe hidden place in the jungle of Vinevrin or on her person kept in the same leather traveling bag where she stores her dancing silks.
Beqanna History:
Parents: Tantalize x Lion
Half Sister to Vindictive & Obscene
Once Lion (King of the Dale) and Tantalize (Queen of the Amazons) had been lovers. She had been their love child, an Amazon Princess in the making. Everything changed when they fell out and her father forced himself on her mother. The result was her full sister Cersei, a war between the Dale and the Amazons, and Bardot was stuck in the middle of all of it. Strained relationship with her parents, she was the constant reminder of what had happened (but on a lesser scale then her sister). Learned to be self-sufficient at a very young age. Matured quickly. Acquired Flowers and Unicorn Horn from Anniversary Giveaway
(Bardot has also spent time outside of BQ which is where she learned to be a dancer. It was an art form that she she picked up quite naturally and came in handy when in need of lodging or supper between travels. She prefers the dance of seduction, her preferred genre falls between burlesque and bellydancing.)
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Folklore History

Selkie (Primary): User with this ability either is or can transform into Selkie (also spelled silkie, selchie; Irish/Scottish Gaelic: selchidh, Scots: selkie fowk). Selkies are seals in the sea but shed their skin to become horse on land. May be unable to return to their seal forms if their seal coats are stolen. Separation from the sea can be horribly depressing to a Selkie or even worse, deadly. Traits include: Cold Immunity, Enhanced Agility, Enhanced Beauty, Enhanced Balance, Enhanced Endurance, Enhanced Lung Capacity, Enhanced Senses, Pressure Resistance, Speed Swimming.
Selkie Folklore: Male selkies are described as being very handsome in their human form, and having great seductive powers over human women. They typically seek those who are dissatisfied with their life, such as married women waiting for their fishermen husbands. If a woman wishes to make contact with a selkie male, she must shed seven tears into the sea. If a man steals a female selkie's skin she is in his power and is forced to become his wife. Female selkies are said to make excellent wives, but because their true home is the sea, they will often be seen gazing longingly at the ocean. If she finds her skin she will immediately return to her true home, and sometimes to her selkie husband, in the sea.
Spring Inducement (Secondary): The user is able to bring the season of spring around her causing the growth, renewal and new life of both plants and animals. As the user grows stronger, may even be able to resurrect that which has withered or passed on.
Death Shadow (Tertiary): User possesses a shadow that can kill anyone and possibly even destroy any thing caught within it. The form of death that this shadow can cause can range from a slow death to an outright cessation of existence. Shadow must touch target to kill it (with Player permission).
Fledgling: As a Selkie, Bardot can turn into a larger version of a Gray Seal. Her seal coat is the same buttery hue as her normal coat and dotted in jaguar spots. Will need to stay close to the sea in her beginning Selkie stage. Can only be on land for a few hours at a time. Where she walks on land, she leaves traces of spring no matter the season but it is only in her immediate vicinity. Whenever her shadow is casted (must have a light source) one might hear dark whispers of death.
Vacilliant: Can be on land for longer periods of time which gives her more freedom to travel freely without worrying about drying out. Her steps of spring have a little farther reach and will last for up to two hours after she has left the initial vicinity. The Death Shadow is also stronger, the whispers much louder to her and something she has to learn to control and shut out or it might drive her mad. Those with death abilities themselves may also be able to hear snippets of whispers in her shadow, usually a name.
Affluent: Selkie magic will require bathing in saltwater at least once a month without worry of drying out on land. Flora produced by spring magic can now spread to farther distance (at least ten miles) and last for at least a month, blooms and new grass may appear even in colder snowy regions as long as she is nearby to the area. Those that ingest any of her spring magic (flowers, grass, etc) or are touched by her pollen may feel reenergized or experience minor healing for short periods of time. Death shadow can now kill smaller creatures (including young foals) if it lands on them for over a minute. As secondary and tertiary magics are tied together, Bardot can revive a small creature for every small creature snuffed by her shadow and vice versa... If reviving a small creature to help someone she will need to replace that life with another's taken through her shadow.
Sage: Can go for months at a time without needing to be near water. Spring induction can last for several months as well and can spread through an entire region if prompted. Floral healing can bring someone back from the brink of death but will not be able to heal them fully. She can revive medium creatures through her spring magic and can kill medium creatures with her shadow.
Mythic (Locked): An independent Selkie now, Bardot will only ever struggle physically when away from the sea if her sealskin is ever stolen. Her touch of spring can linger for months at a time, she can bring life to even the darkest, coldest places despite how harsh the region. At Mythic level, Bardot can bring someone back to life but only if exchanging a life through her shadow in return. If she turns quick enough, sometimes she can even see the faces of those who are next in line for the reaper.